![]() They're mostly 2D games, or even UI driven games that have an occasional 3D character. The upgrade costs are kind of a bummer, especially since our clients tend not to want games that use the new fancy features. We use Unity for about half our projects, but upgrade both our copies at the same time. Most of our work is work-for-hire.įor us, the engine cost is probably pretty appropriate. We do a mix of Unity work, Objective-C cocoa development, Cocos2D stuff, and custom engine work, often iOS. I'm part of a small (2 people) company that started with Unity in 2009.
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